70 male
70 female
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Cooldown: 10 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
This ability does not start its cooldown until after its effects expire.
Defensive
Unlocked at level 16
Increase the duration of Spirit Walk to 3 seconds.
Unlocked at level 23
Cooldown: 45 seconds
Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 120% of your weapon damage as Physical per hit.
Unlocked at level 4
Enemies who hit or are hit by your Zombie Dogs are Chilled for 3 seconds.
Unlocked at level 19
Banish one of your active Zombie Dogs causing it to explode, dealing 1090% of your weapon damage as Physical to all enemies within 12 yards.
Terror
Unlocked at level 13
Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog.
Unlocked at level 24
Cooldown: 12 seconds
Feed on the life force of enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect stacks up to 5 times.
Unlocked at level 9
Increase your Armor by 10% per harvested enemy and reduce their movement speed by 80% for 5 seconds.
Unlocked at level 32
Cost: 300 Mana
Unleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.
The locusts will jump to additional nearby enemies.
Secondary
Unlocked at level 21
Enemies affected deal 25% reduced damage.
Unlocked at level 37
Cost: 50 Mana
Haunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.
An enemy can only be affected by one Haunt at a time.
Unlocked at level 12
Haunted enemies take 20% more damage from your attacks.
Haunt's damage turns into Poison.
Unlocked at level 48
Last updated on 04 May 2023 14:45 BST